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Tvtropes super mario rpg
Tvtropes super mario rpg












Smithy then sends his lieutenants to retrieve the Star Pieces after learning the pieces have potential to restore wishes to the world. Once there, Smithy defeats Bowser and the Koopa Troop and establishes his base of operations in Bowser's Keep of Mario's World (while Smithy's Factory remains the main headquarters of the Smithy Gang). Prior to his invasion, Smithy gets a giant sword, Exor to occupy Bowser's Keep, and Exor shatters the Star Road, the source of wishes in the world. A smith's workshop is sometimes called a smithy as well. Smithy's name is derived from the word "smith", which is someone who manipulates various materials and alloys, such as a blacksmith. It is also implied during the final battle that multiple versions of him were made, and that there were possibly plans to mass-produce him, due to the various heads littered in his final battle arena. In his dimension, he resides in his Factory, where he creates anthropomorphic weapons which he uses against other worlds.

tvtropes super mario rpg

He hails from another dimension that is accessible by the gateway Exor. He is a dark-grey mechanical creature that wears a gold crown and has an extremely long white beard the Nintendo Player's Guide has compared his appearance to that of Santa Claus. In order to do this, Smithy tried to get rid of the power of wishes from the world, and, in its stead, fill the world with weapons. Smithy is the primary antagonist and final boss of Super Mario RPG: Legend of the Seven Stars and the titular leader of the Smithy Gang, an organization that attempts to rule over Mario's World during the events of the game. “Then we could get rid of all wishes and create a world filled with.WEAPONS!!” - Smithy, Super Mario RPG: Legend of the Seven Stars

tvtropes super mario rpg

Super Mario RPG: Legend of the Seven Stars ( 1996)














Tvtropes super mario rpg